Monday, August 19, 2013

Siege of Orgrimmar Preview: Fallen Protectors

Second in our initial preview series comes, of course, the Fallen Protectors. Information on the Protectors is a little more scarce in terms of explicit strategy, but consult Wowpedia for some basic information on abilities. Alternatively, consult this Icy Veins video.

The Protectors do not share health, instead demanding that they all be killed within a short window of time to stay dead (thus, think like Conclave of Wind). Each Protector uses their respective Desperate measures at 66% and 33% health. Since the Protectors do not share health, it's ideal to push each one separately through their Desperate Measures phases.

We'll start with Rook Stonetoe. He will do a Monk-like Clash occasionally, zerging out, and then will do AoE damage in an area around himself, as well as attacking his tank with a cone attack. When in Desperate Measures, he will spawn 3 mobs: Embodied Gloom does an interruptible 4-yard splash attack. Embodied Misery will have to be tanked, and anyone within 7 yards will take series AoE damage whenever it uses Defiled Ground, which persists as a void zone. Embodied Sorrow performs Inferno Blast on its aggro target, splitting damage with nearby targets. The strategy for this seems to be as follows: interrupt Gloom as much as possible, stack up for Sorrow, move Misery away from the group. Kill order is more of a question: Misery could be ignored for last. Stacking up ranged and killing Gloom first puts all the melee DPS interrupts in a good position.

He Softfoot also has to be tanked. He will Garrote and Gouge, but this Gouge will not disorient if the tank is facing away. Perhaps this mechanic can be effectively dealt with, then if the tank knows when it's coming. Otherwise, the raid will have to be creative while He is loose (in particular, he will only change targets when taunted after Gouge, in a fixate-type mechanic). He also uses poisons to put down puddles or deal extra damage to his tank. In Desperate Measures, Embodied Anguish fixates on a target, but the fixate can be shifted using the Extra Action Button. Icy Veins suggested this could be thrown onto a tank to effectively eliminate complexity here.

Finally, there is Sun Tenderheart, a shadow-priest-like boss. She is interruptible, and her DoT should be dispelled as soon as possible, for it will jump to two more targets with each tick (up to 3 total jumps). She will also deal increasing raid damage in big chunks during the fight, starting with 30% of everyone's HP and increasing each cast. In Desperate Measures, she spawns two types of adds and continually damages the raid, but she also erects a protective barrier that reduces damage taken. As many as possible should come under the barrier while the group kills adds.

Let's look at a video, this one by Blood Legion:

BL put Rook next to Sun for cleaving while moving He away to keep damage on him under control. As I thought, they kill Gloom first when Rook's Desperate Measures starts, and they do this using the He tank to tank Gloom as well (but this has the downside of putting Gloom next to poison puddles). You can't see it, but they seem to kill Sorrow next and then Misery.

For some reason, they decide to go on He next, even though he's at a higher health percentage than Sun. It makes sense that He is being kept largely away from the group due to poison puddles, however, and it could be they're counting on cleave damage doing most of everything on Sun while she's being kept near Rook's tank (or rather, while Rook is being kept near her). It's not clear to me how the tank knows when to turn, but it's clear there's some kind of cue (see 1:45) that he's looking for to clue him in on Gouge and avoid the incapacitation. At any rate, if the tank starts taking excessive damage, he should be able to throw the fixate on someone else for the last little bit.

When Sun goes into Desperate Measures, the He tank keeps He out of the barrier, as He is putting down poison puddles.

Beyond all this, it seems the main challenges will be execution: avoiding unnecessary damage, getting enough people stacked for Rook's Desperate Measures, killing all three bosses in the 15-second window.

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